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Tips for writing a d&d campaign
Tips for writing a d&d campaign










So momentum is important to have, but how do you get the proverbial ball rolling? The best way to get the momentum going is by starting the campaign strong. It makes your group more resilient to these things and when the group has momentum that means that most of the group is having fun. This momentum can get your group through canceled sessions, boring sessions, and the coming and goings of players. There becomes a rhythm to the play and people are invested in the story, in their characters, and in party dynamic (the characters in the game and between the people at the table). It is that feeling when you are sitting around the table with your friends and everyone is in the game. Momentum is what keeps groups together and having fun, it is what can make or break a campaign, and it is easily lost and tough to gain. Because momentum is so critical to tabletop RPG groups, it is very important to understand clearly. Notice I wrote “players” not “characters”, I do not mean throw the characters directly into the thick of the story.īefore we get into any of the factors, let’s talk about momentum as I think it deserves a quick tangent. The end goal is to get your players immersed in the world as quickly as possible.

tips for writing a d&d campaign

These can either hurt or help build momentum for a group and momentum is very important for tabletop RPG groups. The factors that I see most are character introductions, introduction to the story, and getting comfortable with everyone’s play style.

tips for writing a d&d campaign

There are all sorts of factors that both the players and DM’s have to participate in in order to get the adventure started off strong. The start of an adventure or a campaign can be a little dicey for a Dungeon Masters and players.












Tips for writing a d&d campaign